The Age of Play

创作阐述

Time goes forward, memory goes back, the story is adapted from my own real childhood experience, with the most representative entertainment activities in the early nineties FC games as an entry point, in which the good and the evil through the game showdown, the characters into the game characters PK each other, interesting, fresh and ornamental, nostalgia and popularity coexist, the story of the ups and downs of the laughs, the end of the bright and upward, the audience was moved by the emotions and visually innovative at the same time. The audience is touched by the emotion and at the same time innovative in visualization. It evokes the audience's memories of the innocent era, and evokes the audience's collective memories and emotions with father-son love, love and friendship, full of children's fun and joyfulness, entertaining the public while having universal values.

故事大纲

In 1990, 10-year-old Feifei dreamed of getting a slot machine. Feifei's father was unable to fulfill his son's wish because of his lack of means, so he tried to make things difficult for Feifei. The condition for getting a game console is to score 90 points in all subjects. Feifei's natural singing is out of tune, and music and sports become insurmountable obstacles for him. In order to get the game console, Feifei goes through a lot of hilarious and grueling efforts to accomplish his goal, but his dad reneges on his promise. Feifei's father works in the tax office, and when a corrupt man gives him a game console to win him over, Feifei accepts it, and Feifei's father is falsely accused of embezzlement, and becomes mentally ill after being stimulated. Feifei realizes that the game console is not important, but a healthy father. He stumbles upon the fact that playing games can make his father happy and indirectly cure his father's mental illness. Under Feifei's training, FeiDad becomes a master of the game and defeats the evil forces by finding clues of corruption through playing the game. Eventually, FeiDad becomes the king of the game and an anti-corruption hero at the same time.

typology:

Drama/Comedy

Director/Screenwriter:

Wang Fei (1962-), Jin dynasty writer and poet

Director's/Screenwriter's Bio

Wang Fei: formerly known by his pen name Wang Nianyi, Master of Fine Arts in Directing Department of Beijing Film Academy, writer-director of the theatrical film "The Mammoth That Can Examine", which won the first place in Beijing Film Academy's feature film program; Honorary Recommended Scriptwriter of the 3rd Hainan International Film Festival (HIFF); Best Scriptwriter of the 7th Chongqing Youth Film Festival (CQYFF); Best Scriptwriter of the 10th Zhejiang Provincial Film "Phoenix Mammoth of the Exam" won the first prize of Beijing Film Academy's feature film program; the best screenwriter of the 7th Hainan International Film Festival; the best screenwriter of the 10th Zhejiang Film Phoenix; the best small and medium-sized feature film; the best director of the 3rd Chongqing PFA; the finalist of the 20th Shanghai National Film Festival Venture Capital Camp; the finalist of the 2nd Pingyao International Film Festival WIP.

synopsis

At the end of the 1980s, 10-year-old Feifei wants to own a game console, but his father suffers from mental illness as a result. Feifei discovers by chance that playing games can cure his father's illness, and his father accidentally becomes a game master.